|
farbrausch demo tools open source |
| category: code |
|
|
|
hitchhikr, thanks for compiling and uploading rg2! happy to see that the new rg2-skin works.. i wasn't sure about that when i checked in the latest revision (which was made without actually testing it).. :D |
|
|
|
wysiwtf: we did it now to celebrate the fact that the last company that held rights to the code is now officially dead! we've been *meaning* to open-source it since 2008 or so. go figure... |
|
|
|
giz: i did get it to compile and verified that all the intros basically work (except for some particle issues with einschlag that have been there for >6 years). cf. "vs2010" branch. i would've told you if it was broken :) |
|
|
|
ok, i stand corrected: it was actually tested, i just didn't know it :) anyways, great to see rg2 alive again.. and if only for historical reasons.. |
|
|
|
Just wondering.. What is the latest workzeug version used today by FR ? |
|
|
|
wz4 |
|
|
|
note that we'll be publishing wz4, but not the bits that have been written but not used in any released productions yet :) |
|
|
Which bits are that? ;)
|
|
|
The 2s. We'll leave the conventional 0s and 1s in.
|
|
|
|
Btw, sauron would not like it, wz4 opensource ;) than hè doesnt have à life purpose anymore ;) |
|
|
|
Great idea to release all that sources! \:D/ |
|
|
ryg: same with this build:
3>PostBuildEvent: 3> Description: kkrunchy 3> kkrunchy 0.23 alpha 3 >> radical exe packer (c) f. giesen 2003-2007 3> 3> - program database successfully loaded 3> - preprocessing, filtering & reslicing 3> - packing [################################] => 23621 bytes (in 0.39s) 3>EXEC : - error : (internal) depacker link failed
Of course I'm not asking you to fix this just letting you know. I prefer the old version anyway, it unpacks a lot faster :) |
|
|
@fr guys: great thing you still working on it for all the guys wanting to try it out as it's whole working thing.
even tho i don't understand ?:| it completely why you release YOUR tools in sources. ;) |
|
|
|
bocy: looks like your assembler is outputting bad RDOFFs (see remarks in HOW_TO_BUILD.txt). which version of nasm are you using? |
|
|
|
A very very old one it turns out :) I'll check with an updated version |
|
|
|
Yep, that fixed it. |
|
|
|
Ryg: just a mere trolling attempt and the wish for more demo-goodness from yours =) |
|
|
on a side note: what is it to assume you dumping your demosystem cause you moving to the next gen?
werkkzeug 1 dx8 shader 1.4 no source.
werkkzeug 3 dx9 shader 2.0 TE now source.
werkkzeug 4 dx9 shader 3.0 tbr source announced.
werkkzeug 5 dx10/11 demo soon to be released.
huh? just a drunk thought. :D |
|
|
|
|
|
|
D.Fox: haha, it must be true! it's written on heise... |
|
|
|
D.Fox: Your party has already settled a bit too well in people minds :D |
|
|
|
They did get EVERYTHING wrong here. Fantastic :) |
|
|
|
yumeji: altona/wz4 support both dx9 and dx11. also a rudimentary linux/gl2 port, and fully working console ports [wii, ps2, ps3, xbox360] that need to be removed before we can ship. |
|
|
DFox: There, I fixed it for you:
|
|
|
|
Looks better, thanks :-) |
|
|
|
|