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Stencil buffer black pixels |
| category: code |
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I'm getting a strange visual glitch when I enable the stencil buffer test. I get some strange black pixels, in a clearly visible pattern. When I disable the stencil test everything works like it should (other than the stencil buffer use).
Any idea on what it can be?
 rescaled crop |
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Eventually, you'll get some that look like Space Invaders. |
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it's not a genetic thing. |
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cool.
Maybe a message from your graphics driver in some kind of strange code?! ;) |
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good thing is, it looks awesome :D |
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thec: it doesn't. specially with the rest of the post processing passes.
las: maybe. I've actually solved bugs before by updating drivers. |
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looks some kind of egyptian hieroglyphs, now, try figure out if it is a message from an alien civilization or something |
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Braille? |
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Your GPU is playing game of life. |
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Back in the Nineties we called this "design" |
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where's ryg when I need him :) |
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Looks like good old video-mem Garbage/Speichermüll to me. |
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I had something similar when messing with shadow mapping (polygons wouldn't be correctly raterized, leading to patterns). Check your states. |
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extended braille for democoders :D |
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Stupid gdebugger doesn't want to work. Free licence expired, and the new AMD gdebuffer sucks. |
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...meanwhile I found out how zden codes his demos.



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There you go, post processing for free :) |
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Just asking: Do you actually clear the stencil buffer and set up the correct func and ops? |
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I demand a code snippet! |
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leave it like that and I'll give you a thumb up |
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Bugs are the best effects. qed. |
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New drivers solved the problem. In case you want to know. |
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