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CUDA and Raymarching |
| category: code |
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i agree.. both major companies have to do a lot more fixes to their OpenCL compilers before one can actually call them usable (especially for "real" programs, not just toy stuff).. |
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Again I'd opt for DirectCompute / DX Compute shaders. Yes it's slightly more limited, but reasonably stable and "just there".
The straight CS5.0 port of BurjBabil (no multi pixel optimizations) was 8 times faster than the original opengl version. However the compile time was several minutes - ie the general problem of avoiding unrolling/inlining. |
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