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D3D vs. OGL - an article from a developer's perspective |
| category: general |
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It's a good read:
http://www.gamedev.net/reference/articles/article1775.asp |
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The article does not tell much - even if you were a beginner. |
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2^7 |
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... |
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Out of date and crap. |
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"Date this article was posted to GameDev.net: 2/24/2002"
'"A Note on Glide", even by 2002-standards he is way out of date :/ |
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It's over, d3d won the war. |
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d3d won? well, maybe for win users. Not for Mac and Linux ones. |
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oh no, not another d3d vs ogl thread.
http://www.imdb.com/title/tt0277371/ |
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It also won for xbox360 users! :O |
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"d3d won? well, maybe for win users. Not for Mac and Linux ones." ... srsly... |
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Make love not war! |
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My linux with OpenGL is stronger than your Windows with its DirectX blablabla. Wow, some zealots still fight about that in 2007?
I thought a graphics API was a mean, not an end... |
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impulse tracker sucks! |
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amigaaah! |
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i second cp! AMIGAAAAAH! |
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Heidi FTW! :) |
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keops: I agree.. it's the same battles just reworded to whatever the specific thing is..
most people only care about the END result, not how they got there. you can give 1 man a very expensive pro tools rig, another a c64 ... and yet the c64 tune sounds a lot better ;-)
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to all, watch the date, its a 2001 thread. It was upped by rmeht for being thread number 128 ! |
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krabob: no shit Mr Obvious?!?
The messages were refering to the posts that followed Xphere's |
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@skrebbel: IMPULSE TRACKER ROCKS YOU FOOL OMFG JK LOL BBQ!!!ONEELEVEN |
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less relevant than ever =) |
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Make software rendering not APIs |
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src: too much like hard work for todays kiddies |
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oh yeh....Amiiiigaaaaaaaaaa! |
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