DOF and custom shaped blurs and such
category: general [glöplog]
Wouldn't bluring a 16f buffer using an hex shaped blur kernel work nice?
What's an hexagon doing on a triangle on the above pic?
My moonspeak skills suck big time, but if it's of any help the captions basicaly says what you can already see, from top to down:
source image
depth map extraction
depth map
aperture-shaped texture applied on triangle generated in geometry shader
accumulation buffer
multi-viewport rendering
4-viewports separate store accumulation
final image
source image
depth map extraction
depth map
aperture-shaped texture applied on triangle generated in geometry shader
accumulation buffer
multi-viewport rendering
4-viewports separate store accumulation
final image