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Dynakillers by GMG [web]

             DYNAKILLERS
             -----------

            by GMG,  1997


Introduction:
-------------

It was about 2 years ago, when we
(GMG) were playing bombastic game
Dynabusters on Atari STE. This game
impressed us so much, that we decided
to write similar game on our small,
but great computer Atari XL/XE.

What you need:
--------------

- computer Atari XL/XE with minimum of
64KB RAM.
- 2 joysticks
- disk drive or cassette recorder

Description of game:
--------------------

In main screen you can choose from 3
options (Start, Options, Help) by
arrow controlled by joystick in port
1 or port 2.

Each players task in this game is to
destroy other player(s) by blast of
bombs. During game can players collect
items that can improve their
possibilities to win.

Start of game:
--------------

After choosing this option, players
enter their names. Maximal valid
length of name is 10 characters. After
this begins the game. When the round
is over, the result screen will
appear. Now, when ESC is pressed, game
will end. Otherwise, fire on joystick
causes continuing of game, if there is
any round left. If all rounds (number
of rounds can be set up in options
menu) were played, Final screen will
appear with the name of winner of the
match.

Options:
--------

Following options can be adjusted:

Number of players: 2 or 3
Number of battles: 1-30 rounds in game
Background: 1-8
Roll background: Yes/No
Keyboard control: XL or XE keyboard
Sounds: Digital effects/Music

Third player is always controlled by
keyboard. Here is key definition:

XE:                 XL:

Up        Q         Up        Select
Down      A         Down      Start
Left      Start     Left      A
Right     Select    Right     S
Drop bomb Shift     Drop bomb Shift

Description of game objects:
----------------------------

WALL (simple wall) - solid wall. It
can't be destroyed.
ROCK (round rock) - it can be
destroyed by blast of bomb. Sometimes
can appear an item under it (+bomb,
+fire, random, stop).
BOMB (animated bomb) - can be dropped
by player. After some time it will
explode.
+BOMB (bomb in icon) - This item adds
one bomb to players inventory. Each
player can carry maximum amount of 10
bombs. In the beginning everyone has
only one bomb.
+FIRE (fire in icon) - This item
increases bomb blast caused by players
bombs. Maximum fire can be 19 fields
long.
RANDOM (question mark in icon) - This
item can increase but also decrease
your possibilities. It may cause: fast
or slow walking, maximal or minimal
fire, fast or slow bomb blast,
automatic bomb drop or stop bomb drop.
All effects last 30 seconds. There is
25% chance that random effect will be
fast walking.
STOP (crossed icon) - This item
cancels random effect.

Last words:
-----------

Game supports stereo sound system, if
your computer is equipped with it.
Otherwise, music and samples are
played mono.

There is a hidden cheat screen built
in the game. In the screen you can
adjust initial number of bombs, length
of fire, amount of rocks and amount of
objects. Try to find it!

Following people were working on this
game:
- Globe (Robert Pecnik)- graphics,
main coding
- Marco (Marek A.Chorvat)- additional
coding, samples conversion,
documentation
- Goldmaster (Marian Vybostok)- music,
stereo support

Special thanks go to following people:
- authors of Dynabusters on Atari STE
- Milan Cmarko (Hawkmoon) for help
with conversion
- Peter Baumerth for granting MD-DOS
cartridge with Micromonitor

Members of GMG:
Globe, Marco, Goldmaster, Pedro,
Legolas, Hawkmoon.


Watch out for Dynakillers GOLD!
(freeware release, sometimes in 1998)
- 256KB RAM Atari XL/XE only!
- about 200KB of high quality samples
- new game objects and effects
- support for Stereo, Covox
- more and nicer graphics
- more backgrounds to play on
- background editor

Contact: Marek A. Chorvat
         Polna 11
         Banska Bystrica
         97405
         Slovakia
         Europe

Email: mchorvat@econ.umb.sk
       mchorvat@hotmail.com
WWW:   http://econ.umb.sk/~mchorvat