Final Audition by Plastic [web]
:: ......................................................... :: ..: :.. : : .__:________. ._____ ___. ____. ._ : .__\| _ / |/_____.__\|_ \__/ |/____._/ |/__\|_)_.____:_____. | \ / _| | / |___ | _/ | _// | |_ ____/ \ | _ | / | | | \ _| _ /_____|________\______|___\_______|__________|_______|_______|_________\ _ \/+-diP--------------------------------------------------------------aSL-+\/ P L A S T i C - -------------------------------------------------------------------- - final Audition (picoEngine v2.2) . credits code bonzaj code balon code kinga modelling witja 2d rork 2d xenusion music blz (www.golczewski.com) . we haven't got enough time to add maestro's code - we're sorry . . this demo should work on ATI Radeon 95xx, ATI X series . . nVidia geForce FX 5 and 6 series . - - . bonzaj would like to thank Maciej Ligenza and Krzysztof Kaniowski . . for their support in solving mathematical and algorithmical problems . - - . we would like to thank and credit the following people/companies . . without their tools and libraries this demo would be never released . - - . Alias/Wavefront for the main editor core - Maya . . Paul Debevec for HDRI algorithms and images (www.debevec.org) . . Ingo Berg for muParser (http://muparser.sourceforge.net) . . Independent JPEG Group for jpeg.lib (http://www.ijg.org/) . . demoscene group Kewlers for being an inspiration, and also a . . a texture supporter (http://kewlers.scene.org) . . Architecture Review Board for openGL extension specifications . . (http://oss.sgi.com/projects/ogl-sample/registry) . . www.opengl.org forum for tips and tricks . . www.scene.org for being a real talent forge . - - . www.plastic-demos.org . - - . 31.08.2005 . - - ` -------------------------------------------------------------------- '
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