Zapdrumm by Speckdrumm [web]
______ _________ ______ ________ _________ ____. / / _) ____/___________) \_) ____/_____) / !/ / \________ / /______ _____/ / ____/ _/ _/ /_____/ ______(elD\iMP\____\___________\\________\ \_ / / ______ ________ ______ \ \ _______/ /_____) \______\ (____ \ \_____ \ \_ _) ___ / /______/ _/ _/ \/ / \/ _/ \_______\____\_____/\__________________\_____\/___________\/______\ _____________ __________________________________ _____________ \___________/_/__________________________________\_\___________/ | | | -=[ Zapdrumm ]=- | |______________________________________________ _ ___________| _)__________________________________________________________(_ _/_________ ___ ___ _________\_ \__________\__\__\_______[ RELEASE INFO ]_______/__/__/__________/ | | | Speckdrumm is proud to present our newest demorelease | | "Zapdrumm" | | | | This demo has been tested on Windows XP and Vista using | | Geforce 8 class hardware. For maximum viewing pleasure we | | recommend 2 GB RAM. Also make sure to update your DirectX | | DLLs if you've not done so before June 08. PS 3.0 is | | mandatory and yes this was nothing but one of those | | time-result tradeoffs. | | | | This is another one of those "quick" releases which turned | | out to be more complex, more time consuming and more | | demanding than initially anticipated. We've fixed tons of | | bugs in our engine and demotool, introduced new concepts | | like After FX like sub compositions, refined our in-tool | | fx-shader support, expanded our 3ds max exporter and even | | got around to license all our character bitmaps from 3d.sk.| | In short: it's been fun. A lot. | | | | The demotheme was laid out even before finishing Tayfur 2 | | and obviously is based on real life experience with our | | media. The tv program shown really isn't that far fetched | | from reality, bum fight even being a rip off from a real | | video rental blockbuster series. We wanted to channel, if | | you'd excuse the pun, this into a new prod and presto, | | right at TUM 08 we're ready. Special thanks must fly out | | to Keito^ATZ who cheerfully and quickly revised his track | | countless times to make it fit the demo including last | | minute changes on Christmas Eve! Extra thanks to Keops^Eqx | | for testing the preview and immediately coming up with | | photoshop suggestion to improve the style. | | | | The Credits: | | | | Blockbuster (gfx), Coma (3d engine, code), Keito (sfx) | | Muhmac (shaders, web), Paralax (Tool, code) | | | _)__________________________________________________________(_ _/_________ ___ ___ _________\_ \__________\__\__\_______[ MEMBERSTATUS ]_______/__/__/__________/ | | | Full Members of Speckdrumm are only: | | | | Blockbuster[gfx], Coma[cod], Freeze [misc], Chaotic [?] | | Kojote [misc], Paralax[cod], Schema[gfx], Seismic[sfx], | |Skyrunner [sfx], Sobec [sfx], Spy-da [sfx], Phenomenon [cod]| |____________________________________________________________| _)__________________________________________________________(_ _/_________ ___ ___ _________\_ \__________\__\__\_______[ CONTACT INFO ]_______/__/__/__________/ | | | Members can be reached by mail by writing to | | <memberhandle>@speckdrumm.org. | | | | http://www.speckdrumm.org | |____________________________________________________________| _)__________________________________________________________(_ _/_________ ___ ___ _________\_ \__________\__\__\_______[ GREETINGS ]_______/__/__/__________/ | | | We'd like to express our kindest greetings and/or respects | | to the following groups (in no particular order): | | | | Kolor, SquoQuo, Alcatraz, Smash Designs, Fairlight, 5711, | | Science, UK Allstars, Farbrausch, Black Maiden, Orb, Rgba | | DSL, SKP, Neuro-Concept, Cubalid 7, Metalvotze, Orange, | | Nuance, Freestyle, Stockholm Syndrome, Equinox and all we | | forgot. | | | |____________________________________________________________| _)__________________________________________________________(_ _/_________ ___ ___ _________\_ \__________\__\__\_______[ Copyright ]_______/__/__/__________/ | | | This package is freeware.You may spread it in its original | | form without any restrictions. You must neither demand | | money for it, nor must you spread it in a form altered | | whatsoever. If you'd like to show our demo in publicity we | | ask you to ask us before doing so. | | We tried hard to make this demo as compatible as possible | | but please notice, that members of Speckdrumm cannot be | | held responsible for any harm that could be done to your | | machine by running this demo. Use it at your own risk | | and/or pleasure. | | | | Additional libraries used to create this demo: | | Xiph OGG Vorbis library | | Uniqe RAR File library | | Copyright (C) 2000-2002 by Christian Scheurer | | (www.ChristianScheurer.ch) | | Some textures licensed by 3d.sk | |____________________________________________________________| __)___________// \\___________(__ \___________ SPECKDRUMM 2oo8 ___________/ )______________________________________(
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