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WireCube VCS by Youth Uprising [web] [nfo]

platform :

  Atari VCS
type :

  4k
release date : february 2012
17
8
2
popularity :
0 %
0
0
average rating 0.56
alltime top: #4445
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added on the 2012-02-07 by Ferris  

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comments
I love a good cube spinnin'
  added on the 2012-02-07 02:50:09 by Luis  
has no logo and a neat scrolly is missing also. but nice kube.
  added on the 2012-02-07 04:12:47 by mEDiA sENtRY  
Hey, you stole my idea!
At least this is more wasteful on ROM than what I was cooking up. It's simply a 22 frame 32x32 animation. I have grander ideas :)
The music sounds pretty good considering the TIA. The envelope/echo effect on the melody channel is nice, compared to the harshness of the envelope-less Slocum driver.
  added on the 2012-02-07 08:54:15 by Tjoppen  
kewl stuff Mr.Merica.
Shame it didn't become more. A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Or Other Platform Demo Compo at Datastorm this weekend.
  added on the 2012-02-07 09:28:06 by tFt  
well, its a wireframe-cube on VCS.
no time to watch into memory ->
is it really just an anim? prerendered via this exe i hope atleast ;)
  added on the 2012-02-07 09:50:17 by hArDy./tRSi  
Quote:
Hey, you stole my idea!
No, because I did it first :)

Quote:
I have grander ideas :)
I'd love to see these :)

Quote:
A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Already coding for it on another system :P

Quote:
is it really just an anim? prerendered via this exe i hope atleast ;)
Yep, it is.

Wasn't an easy-way-out, though; the original plan was bresenham with rotation tables etc, but 128 bytes isn't enough to store music replayer data, stack space, and a framebuffer. There were corners that could be cut for something like that I suppose but I'm quite convinced it'd be impossible to maintain the size of the frame here. Fun fact: The original was actually 32 frames split across two banks where the replayer routine was actually stored in RAM so it didn't need to be stored in each ROM bank. Also left plenty of room for other effects. But, as stated in the readme, I really don't give a shit :) I started on the road to a big trackmo style thing but really got bored of the system.
  added on the 2012-02-07 10:13:25 by Ferris  
c00l...
  added on the 2012-02-07 10:15:31 by starbuck  
Ferris sucks.
  added on the 2012-02-07 15:21:29 by wysiwtf  
Nice cube, for a start. Now, go convert Second Reality to VCS.
  added on the 2012-02-07 15:30:35 by zerkman  
yay!
  added on the 2012-02-07 15:37:52 by bittin  
Animation doesn't count as world's first anything but world's first animation, which it isn't. Ok music though.
  added on the 2012-02-07 16:41:46 by cruzer  
Worst wireframe cube on VCS ever.
  added on the 2012-02-07 18:03:29 by ilmarque  
Yawn.
  added on the 2012-02-07 18:45:36 by Moerder  
For the music.
  added on the 2012-02-07 19:17:36 by BackSpace  
Yeah yeah, music sucks and it needs a scroller and logo blah blah.
  added on the 2012-02-07 21:23:33 by M:ET  
heh
  added on the 2012-02-07 22:29:35 by superplek  
nice
  added on the 2012-02-08 01:13:37 by Skate  
No thumbup for animation :)
  added on the 2012-02-08 11:43:15 by visy  
Yeah, nothing was ever animated on the C64 either... ;)
  added on the 2012-02-08 12:06:19 by gloom  
Argh!
  added on the 2012-02-08 12:38:34 by Cj  
lol
  added on the 2012-02-08 12:58:43 by okkie  
For the platform!
  added on the 2012-02-08 20:12:23 by Nitro/Black Sun  
Filled light-sourced cube on VCS in 1982 - and the movement was better actually. But everybody who releases something on VCS deserves respect, so piggy.
  added on the 2012-02-08 20:58:10 by JAC!  
this sucks cheesy rhino balls. but i like it!
  added on the 2012-02-08 22:58:43 by button  
Cool
  added on the 2012-02-09 11:53:01 by Bugo the Cat  
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