done by cyb0rg
logo done by cyb0rg :: send your logos to us and be a popstar !




Luna : Reactivation by vovoid [web] [nfo]

platform :

  Linux

  Windows
type :

  demo
release date : august 2011
release party : Assembly 2011
compo : combined demo
ranked : 3rd
55
33
7
popularity :
1 %
1
1
average rating 0.51
alltime top: #1137
[download]
[homepage]
[video]
[vimeo]
[Win64 port]
[youtube]
[mirrors...]
added on the 2011-08-06 by jaw  

popularity helper
increase the popularity of this prod by spreading this URL:

comments
nice track and a great start. but then it became just boring on the visual side and the great mood created at the intro was destoyed. so it's just a piggie.
  added on the 2011-08-25 06:47:05 by sensenstahl  
At last some serious Linux release!
  added on the 2011-09-11 12:20:44 by zbyndek  
absolutely wonderful! brings me back to some of my favorite demos of the 90s that had story like this. fantastic work!
  added on the 2011-11-04 05:12:17 by blackpawn  
I have completed a windows port (64-bit only though, wouldn't fit in 32 bit address space).

I'd say 6GB but at least 4GB of RAM is probably needed.

Get it here

Some small adjustments to animations and textures have been made in this version compared to the party version.
Also a shader bug fix to allow for resolutions > 1080p (2560x1440 etc).
  added on the 2012-01-12 21:55:18 by jaw  
jaw

cant download the 64-bit port, file broken?
can u fix that plz?
  added on the 2012-02-21 13:53:46 by HarryHirsch  
HarryHirsch: which URL? http://vovoid.org/luna/luna-reactivation_by_vovoid-win-amd64.zip works for me at least...
  added on the 2012-02-21 15:14:39 by jaw  
the url works but the download ends at ~25mb all the time.
so i think the file is broken.
  added on the 2012-02-21 20:41:55 by HarryHirsch  
try this: http://vovoid.org:10280/luna/luna-reactivation_by_vovoid-win-amd64.zip
  added on the 2012-02-21 23:50:36 by jaw  
Huge Production! Visual brainfuck! :)
  added on the 2012-02-22 09:45:05 by ltk_tscc  
Traceback (most recent call last):
File "./launcher-gtk.py.sh", line 18, in run_button
retcode = subprocess.call(arg)
File "/usr/lib/python2.7/subprocess.py", line 493, in call
return Popen(*popenargs, **kwargs).wait()
File "/usr/lib/python2.7/subprocess.py", line 679, in __init__
errread, errwrite)
File "/usr/lib/python2.7/subprocess.py", line 1239, in _execute_child
raise child_exception
OSError: [Errno 2] No such file or directory


wat?
  added on the 2012-03-15 14:16:37 by cg_  
refreshing.
  added on the 2012-03-15 16:52:26 by ilmarque  
"refreshing."

wat?
  added on the 2012-03-15 17:00:01 by gloom  
If you're making a story demo, one of the most important things you have to consider is direction. Cinematography, editing, lighting, music. And yes, the fact that you're mentioning it in the credits means you know that too.

The problem is that there doesn't seem to be any direction here, the opening scene is one long tracking shot which kills any emotional connection or chance for storytelling, whereas the "dance scene" is cut to death (often not to music) completely breaking the flow. Parts are separated with jarring changes and the last time I saw so much dutch-angled shots was Battlefield Earth - probably not a good thing. The stutter edits in the music are painfully misplaced.

It's the exact opposite of what you, I suppose, you wanted to do. You could say it's just a demo, but then take a look at Tribes and how that was shot / edited / scored, and how you SHOULD direct a story demo. As it stands, this is just two prolonged story bits with an cheesy uptempo middle section.
  added on the 2012-03-19 11:11:16 by Gargaj  
well, it looks like it was a shitload of work, so i feel a bit mean being horrible about it.

on the other hand, it's almost the textbook example of what's wrong with "storydemos", so i have to be a bit horrible :)

- bad direction, pacing, camerawork. the establishing shots at the start don't actually establish anything properly so it's totally unclear as to whats going on or why anyone should care; the only reason i have any idea whats going on is by reading the website that accompanies the demo. if you need a website to explain the story of a *storydemo*, that's a surefire way of telling the direction is off course.
meanwhile the dancing is cut to pieces so it fights against the very sense of grace and flow you'd hope to get from ice skating action. the camerawork there makes me suspect there's a lack of animations that had to be covered up and reused as much as possible, but that's just a hunch.
the tacked on end sequence is a bit pointless also.

- contrast levels are ridiculous - it's basically black with some bits of white glowing stuff for large parts of the demo. there might be some decent models and shading under there somewhere, but it's impossible to tell.

- the pretentiousness level is remarkable. (see: website explaining the demo; huge, overlong credit sequences; "epic" musical score), which is probably what motivates me to want to slate it more. pretentiousness is fine if you've got the meat to back it up, but if there's something shakey about the base material then it's a risky strategy.
- frankly the subject matter is unoriginal and unappealing, but maybe that's just because im old. :)

the problem with storydemos is (as you can guess from the title) you not only have to make a good demo on a technical and aesthetical level which is interesting to watch and has solid content, you also have to think up a good story and tell it well - which is way, way harder. doubly hard when you build in the restrictions of time, budget, resources and technical issues, and even worse when you try and make it character driven (ive been there and had the same problems, so i sympathise).
  added on the 2012-03-19 11:42:18 by smash  
It's ok! ))
  added on the 2012-11-23 20:24:58 by aggressor-tpa  
Quite cool looking and had some nice epic Athmosphere :) Well done!
  added on the 2013-04-01 17:56:56 by SaphirJD  

  previous page
displaying comments (101-116) out of 116 (go to first)

submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, post about it.

add a comment
You need to be logged in to add a comment :: register here







pouët.net 0.9-121f832 © 2000-2013 mandarine - hosted on scene.org
send comments and bug reports to webmaster@pouet.net - contribute on GitHub
page created in 0.024972 seconds.