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Three Fourth by Dimness [nfo]

platform :

  Windows
type :

  demo
release date : september 2009
release party : Riverwash 2009
compo : pc demo
ranked : 2nd
36
23
0
popularity :
1 %
1
1
average rating 0.61 cdc 1
alltime top: #1293
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added on the 2009-09-07 by kbi  

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comments
Nice karma and great music.
  added on the 2011-04-13 20:55:07 by BackSpace  
Reminds me of the old days. Not that good for 2009.
  added on the 2011-04-21 10:58:21 by jonnyram  
great demo, great music
  added on the 2011-04-27 05:49:27 by Aech_rom  
great b&w "in-your-face" demo. Last scene with 3/4 models was great.
  added on the 2011-04-30 22:08:31 by Trauma Zero  
Yes!
  added on the 2011-05-05 22:49:01 by ldc  
Nice prod! I like the style.
  added on the 2011-05-06 12:45:23 by paf  
Definately worth a thumb up. Great breakbeat and cool syncs. Effect-wise I'm not that blown away, but the overall presentation is flawless!
  added on the 2011-05-09 06:19:00 by Punqtured  
Hmm...felt a bit empty and boring. Not my cup of tea.
  added on the 2011-05-31 12:20:48 by scicco  
not very lucky combination of static images and 3d objs
  added on the 2011-06-10 11:33:58 by M77  
Worked fine in 1280x1024 on ATi, mug shots were probably done with flash vectorizer.

I must be honest and say is don't see the CDC in this. At all. Short, bland, 'scenegimmicks implemented' yet (or because of that) unsatisfying. Objects look like OpenGL tests with filters and if you 'style with greyscale' your rendering can't be second best.

Without knowing anything about Dimness, I think the mixed reactions here could be due to the "gamedev buddies gone Scene" feel that you get with some other prods. I'm taking a hell of a risk saying that but I'll also say that if you want to be cooler than the other chumps there's no better place than the scene. Blow us away and you'll be legends ;)

  added on the 2011-06-11 22:53:32 by Photon  
The better parts were the last 4 with 3s around it and the greeting-signs!
  added on the 2011-06-11 22:57:27 by Photon  
why not
  added on the 2011-06-14 13:09:06 by las  
Photon: I don't come from the game-dev environment :) Been part of the Polish demoscene for quite some time. Still, this demo was stylized to be minimalistic - perhaps not as much as Chimera, but my aim was not to play an effect hero in this prod. Partly because the engine I develop in my free time focuses more on multilayer-based processing rather than actual effects, partly because I wanted to experiment a little. I can't spend as much time on the development as I'd like (okay, but then who can? ;) ), but the whole thing does progress (if interested, take a peek @ futuricon/elude, it's made with the same engine but with a newer version).

let's say 3/4 can be interpreted as a prelude to something really interesting & experimental. you just wait :)
  added on the 2011-06-15 15:54:38 by kbi  
Nice. Although a little too heavy dose of white flashing for my taste. The final scene (rotating around the 3rd typo), however, is extremely beautiful.
  added on the 2011-07-10 17:33:14 by pixtur  
great
  added on the 2011-08-15 22:23:38 by aech  
2d art was great, didnt care for 3d
  added on the 2012-08-18 04:38:35 by praetor_alpha  

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