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Demo5 by ASD [web] [nfo]

platform :

  MS-Dos
type :

  demo
release date : 1993
19
3
0
popularity :
0 %
0
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average rating 0.86
alltime top: #4343
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added on the 2008-04-06 by Navis  

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Ok, I was looking at one of my old hard drives and found the source for that. Probably our first ever "demo", the infofile says 93 although it is probably late 93. I will run under (at least) windows 2k without problem although it is recommented to watch with dosbox and a low framerate because it is not framerate independent. This is basically a dentro for an upcoming demo called "Vertex megademo" which I remember vaguely but it is completely lost.

As you understand, this is for completist only. Nothing too important or interesting (it is actually rather laughable) but hey, it is a piece of ASD history. Code, graphics and "English" my own...

(I like the irony of the 'tm' over Andromeda. How little did I know...)
  added on the 2008-04-06 15:39:33 by Navis  
Ah, I just noticed that the demo is called 'Video5'. Video5, Demo5, never mind eh..
  added on the 2008-04-06 15:42:05 by Navis  
Keep on coding, looking forward toyour megademo :)
  added on the 2008-04-06 15:50:58 by Warhead  
cool for a firstprod, but you could work a bit on the design! if you try really hard you may produce something really cool later. support-thumb!
  added on the 2008-04-06 16:04:33 by skrebbel  
oh and welcome to the scene!
  added on the 2008-04-06 16:04:54 by skrebbel  
LOL!
  added on the 2008-04-06 16:05:57 by Bugo the Cat  
nice for a first production, looks promising, keep on coding!
maybe someday you'll win a scene award or something? who knows ;)
probably you don't realize that, but here, in the future, we have a group called ASD, so, please change your groupname, okthxbye.
  added on the 2008-04-06 16:10:56 by substrate  
A demo from a greek group, haha, never knew it existed demosceners in greece. Thumbs up for a scene production from a country famous for their ruins.
  added on the 2008-04-06 16:22:40 by Zplex  
what a bad demo, you'll never win assembly!!!!
  added on the 2008-04-06 16:34:22 by Maali  
Nice! :)

Navis:
Which ASD demos from the 90's are still missing ?
  added on the 2008-04-06 16:35:56 by magic  
Nice for a first demo but you should keep improving to more coherent scene design and better color schemes. Hopefully you'll make better and improved stuff in the future!

Is that (tm) thing some hidden reference to recession of global markets and fall of capitalism?
  added on the 2008-04-06 16:38:12 by waffle  
Magic:

the demos missing are: Demi (?), Vertex megademo, Copper, Whow and Whow2, Seeing, Landscape, Vector demo, Digital dreams (I have it but it doesn't run for some reason. Unfortunately no code for that) and two or more of the cosmos bbs demos.

There is also a game, the legendary "Luke Mess: the adventure" by ASD, an adventure game with lots of rooms. Now that takes me back some years...
  added on the 2008-04-06 16:38:53 by Navis  
Just to add here that all our graphics before 96 were made using deluxe paint 2, autodesk animator and this strange, strange 3D program called "TOPAZ 3D". Does anyone remember/have that ?
  added on the 2008-04-06 16:40:16 by Navis  
I remember that topaz 3D needed 4mb memory, a 386 and a 387 copro. I only had then a 386sx/16 with 1 mb, and been trying to use 'emulators' for the copro and the memory to make it run (yeah right, as if that would ever work). Eventually got a 386/387 (quite expensive back then, I could have got myself a couple of good bicycles I suppose instead) and voila topaz 3D and 3D studio running !
  added on the 2008-04-06 16:43:15 by Navis  
I remember deluxe paint (on amiga anyway:)
Let's see if some one can dig up the missing prods.. :)
  added on the 2008-04-06 16:43:48 by magic  
magic: impossible. Not even optimus has them :-(
  added on the 2008-04-06 16:46:46 by Navis  
HUEG SUCCESS!!11
  added on the 2008-04-06 18:03:42 by uns3en_  
What? I would like to play that adventure game. It was not in my missing list at all :)
  added on the 2008-04-06 18:07:24 by Bugo the Cat  
optimus: Luke mess was an adventure game like the old sierra ones originally written in qbasic (in 1990-91, long before ASD and all that). For some technical reasons I could only do sprite handling with binary sprites (white/transparent). For this reason the game was about a 'ghost' (hence I could justify the sprite being white/transparent). When I moved into pascal and asm in 92 it was rewritten, but the ghost character (Luke Mess his name) stayed.

We went quite far with this (at least 5-6 levels, full animated character, full script, inventory system, mouse etc) but it was lost shortly after.
  added on the 2008-04-06 18:18:45 by Navis  
Dig that funky 90's style... seems to be influenced by the loading screens of VGA games from that time. Gobliiins comes to mind...
  added on the 2008-04-06 18:33:54 by Stebo  
Quote:
..although we are sure that it will not be this text that will make us worthy of your attention.

yes sir, you gained our attention otherwise. ;)
  added on the 2008-04-06 18:36:23 by v3nom  
After watching this I still can't believe the same people have served me Lifeforce or other ass-kickers. Still nice.
  added on the 2008-04-06 19:54:21 by r13  
haha
  added on the 2008-04-06 20:54:07 by XT95^FRq  
There's only one way to solve this problem of ASD's missing prods: at BP09 ASD has to enter the demo compo with a 1994-style megademo..
  added on the 2008-04-06 21:40:04 by mic  
Navis, how old was you when you did this?
  added on the 2008-04-06 21:48:46 by sq  
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