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Cinnamon Beats by tAAt [web]
[nfo]
screenshot added by Bobic on 2007-08-04 19:40:00
platform :
type :
release date : august 2007
release party : Assembly 2007
compo : gamedev
ranked : 3rd
  • 14
  • 0
  • 2
popularity : 61%
 61%
  • 0.75
alltime top: #7122
added on the 2007-08-04 19:40:00 by Bobic Bobic

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One of the only few decent games on the compo.
rulez added on the 2007-08-04 19:48:30 by xernobyl xernobyl
Maybe a bit hard to play or is it just me? Thumb up for a new and nice idea!
rulez added on the 2007-08-04 20:46:38 by Bobic Bobic
Sorry, doesn't work on Vista :(
added on the 2007-08-04 20:47:27 by 71M 71M
Damn, my mistake for using Winzips checkout functionality that obviously doesn't work!

Interesting and original game idea.
rulez added on the 2007-08-04 20:51:53 by 71M 71M
no gameplay, imho
sucks added on the 2007-08-04 22:54:10 by bitl bitl
Nice idea but I am bored to play it. Takes a long time to drag things to make it work. But thumbs up!
rulez added on the 2007-08-04 23:22:23 by Optimus Optimus
rulez added on the 2007-08-04 23:29:56 by Buckethead Buckethead
rulez added on the 2007-08-09 12:31:48 by wie8 wie8
A bit like The Incredible Machine. I like it, but its nothing I would play often...
rulez added on the 2007-08-10 00:01:48 by raer raer
original but so hard
rulez added on the 2007-09-28 14:34:41 by iks iks
yeay! would even be more fun with an integrated scene editor... it's more a physics based synth anyway. but if u turn the drums n tables into guns and zombies i still see some gamer potential in there ;)
rulez added on the 2007-11-21 17:04:05 by 0rel 0rel
Beautiful and lovely, pretty much what I'd like to see in Nintendo DS :D But it can be very frustrating at times!

@0rel: try tweaking the included XML files to get your own levels ;)
rulez added on the 2007-12-31 19:33:39 by stage7 stage7
rulez added on the 2007-12-31 19:34:28 by substrate substrate
i didn't like it .
sucks added on the 2008-01-14 13:36:52 by panic panic
Great idea, but hard to solve a puzzle properly (read: without assigning each hit its own emmitter)
rulez added on the 2008-09-14 18:10:55 by T$ T$
Innovative and well polished, but it felt incomplete. A nice tutorial mode, triggering a screen when you finish the beat, limits on emitters, and maybe short backing tracks for each beat would have improved this a lot I think.
rulez added on the 2009-07-27 15:12:08 by polartimecast polartimecast

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