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Cinnamon Beats by tAAt [web] [nfo]

platform :

  Windows
type :

  game
release date : august 2007
release party : Assembly 2007
compo : gamedev
ranked : 3rd
14
0
2
popularity :
0 %
0
0
average rating 0.75
alltime top: #3848
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added on the 2007-08-04 by Bobic  

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One of the only few decent games on the compo.
  added on the 2007-08-04 19:48:30 by xernobyl  
Maybe a bit hard to play or is it just me? Thumb up for a new and nice idea!
  added on the 2007-08-04 20:46:38 by Bobic  
Sorry, doesn't work on Vista :(
  added on the 2007-08-04 20:47:27 by 71M  
Damn, my mistake for using Winzips checkout functionality that obviously doesn't work!

Interesting and original game idea.
  added on the 2007-08-04 20:51:53 by 71M  
no gameplay, imho
  added on the 2007-08-04 22:54:10 by BiTL  
Nice idea but I am bored to play it. Takes a long time to drag things to make it work. But thumbs up!
  added on the 2007-08-04 23:22:23 by Bugo the Cat  
  added on the 2007-08-04 23:29:56 by Buckethead  
  added on the 2007-08-09 12:31:48 by wie8  
A bit like The Incredible Machine. I like it, but its nothing I would play often...
  added on the 2007-08-10 00:01:48 by raer  
original but so hard
  added on the 2007-09-13 22:00:22 by g.  
  added on the 2007-09-28 14:34:41 by iks  
yeay! would even be more fun with an integrated scene editor... it's more a physics based synth anyway. but if u turn the drums n tables into guns and zombies i still see some gamer potential in there ;)
  added on the 2007-11-21 17:04:05 by 0rel  
Beautiful and lovely, pretty much what I'd like to see in Nintendo DS :D But it can be very frustrating at times!

@0rel: try tweaking the included XML files to get your own levels ;)
  added on the 2007-12-31 19:33:39 by stage7  
  added on the 2007-12-31 19:34:28 by substrate  
i didn't like it .
  added on the 2008-01-14 13:36:52 by panic  
Great idea, but hard to solve a puzzle properly (read: without assigning each hit its own emmitter)
  added on the 2008-09-14 18:10:55 by T$  
Innovative and well polished, but it felt incomplete. A nice tutorial mode, triggering a screen when you finish the beat, limits on emitters, and maybe short backing tracks for each beat would have improved this a lot I think.
  added on the 2009-07-27 15:12:08 by alienus  
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