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| ok the wait for download is long so i also put it here its faster http://uploading.com/files/ec333d9e/odd_retardians.zip/ |
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added on the 2012-02-26
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| we realized that only bad invitation demos for revision so we fixed it... |
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added on the 2012-02-26
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| wholy crap, this is horrible! |
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added on the 2004-08-27
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| i have no words for this |
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added on the 2004-07-05
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| art! |
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added on the 2004-06-28
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| this is no rerelease, it's a remix. we put hard work into the new version, but i think it was worth the hazzle. |
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added on the 2004-01-03
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| we. are. back! the magical moose on new adventures!!! ett skritt til venstre! (upload a bit delayed, because of vacations etc) |
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added on the 2003-08-17
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| oh, btw... your c2p's suck. |
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added on the 2003-06-25
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| sp: yes, and the introcompo (wich we won) at Kindergarden this year really proved that the norwegian amigascene really sucks these days. Almost only lamers like ephidrena release something these days. Thank god we still have Spaceballs. |
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added on the 2003-06-25
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| This version should be fixed a bit, if it doesn't fix dx9-init errors on gf2-and-above-cards, I give up fixing it. |
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added on the 2003-06-24
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| http://home.tiscali.no/tr0nders0dd/odd_inf.exe - fixed exe with more accurate error-output. Just so I can find out what the problem is. Init-errors haven't occured at any of the 5 or so setups I have tested. (all nvidia, though) |
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added on the 2003-06-03
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| oh, btw. this demo won the democompetition @ HytteLAN 2,1 |
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added on the 2003-06-01
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| thom: install dx9. if your computer is unable to create a window and initialize d3d9 it's your problem, not mine. |
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added on the 2003-05-31
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| just in case you didn't think 640 metaballs was enough |
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added on the 2003-05-30
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| oh yes sjeggspir, everyone who was good at 68k-assembly automaticly HAS to be good at everything else... |
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added on the 2003-05-13
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| now, where is that romka-site? (i would like to see) |
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added on the 2003-05-12
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Guard][an: there is no catmull-rom splines in this demo. Neither have I seen any romka-tutorials doing tunnels. And also: what tunnel are you talking about? the tripple-tunnel-alike-grideffect? thats a deformation-routine, not a tunnel.
No, my point in the metaball-discussion is that scali (an obviously you) know little or nothing about metafunction optimizing. The demo contains 640 metaballs, not that it looks good. It is done as a joke, but it still is 640 metaballs. Scali, on the other hand, refuses to believe it. Sure it is his right to believe whatever he wants, but he claims me to have lied about the amount. This is untrue, and it show quite clearly that Scali is a cute lamer. |
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added on the 2003-05-12
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| is not a fucktro. we truely love scali. scali rulez!1 |
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added on the 2003-05-11
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| odd: but ofcourse! technological breakthrough! |
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added on the 2003-05-11
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http://home.tiscali.no/tr0nders0dd/scali_is_a_nice_guy.rar
for those who want some kind of proof. this app draws starts at 0, and adds 16 metaballs each second. when it reaches 640, it wraps. |
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added on the 2003-05-06
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| scali: i really hope you can see the difference between a 640-ball version and a 10-ball version. if not, maybe you should try something else than coding? |
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added on the 2003-05-06
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| Scali: you are completely off |
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added on the 2003-05-05
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only lamers release source, scali.
the grid is 40x40x40.
odd - we love lamers! |
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added on the 2003-05-05
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with an energy-function that reaches zero, you can put a bounding box around the balls, dummy.
I still love you, though. |
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added on the 2003-05-05
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oh, yes. and there is no way to tweak/replace the energy-function that causes the way-too-blobby-effect. It IS 640 metaballs, EOD.
(I love you, Scali) |
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added on the 2003-05-05
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