|
|
Average product, nothing to really draw attention to it.
Optimus: the whole point of putting a demo onto Pouet is for others to judge it - if TBC or you don't want an opinion, then asking for it by adding an entry or posting to the board here isn't the best way of going about it...
|
|
|
|
added on the 2004-04-03
|
|
|
|
|
| Reasonable stuff, quite nice sync and some nice graphical touches but if you've seen one in this style it doesn't make a massive impression. That said, better than what got second at Forever 5. |
|
|
|
added on the 2004-04-02
|
|
|
|
|
| Yes it does if you've actually watched the code running... =-) |
|
|
|
added on the 2004-03-25
|
|
|
|
|
| Drag and drop 'em into Atari 800Win Plus. |
|
|
|
added on the 2004-03-25
|
|
|
|
|
| Oops, nearly forgot my usual spiel; all code, graphics and music by 4-Mat/Cosine. =-) |
|
|
|
added on the 2004-03-25
|
|
|
|
|
| The C64 handles it's colour in a similar way to the Spectrum and, in hi-res mode, we get almost the same colour restrictions. The only difference is any two colours from the 16 can be used in a cell rather than two colours of 8 with the cell having a shared brightness. |
|
|
|
added on the 2004-03-25
|
|
|
|
|
What Speccy touch...?!
i'm planning a follow-up where i actually put some effects and other pictures in, by the way... =-) |
|
|
|
added on the 2004-03-25
|
|
|
|
|
| Class stuff, found a floppy at my parents' place and dragged it back home to watch on my (t)rusty A1200... worth the effort! |
|
|
|
added on the 2004-03-24
|
|
|
|
|
| Blimey, that was quick! =-) |
|
|
|
added on the 2004-03-24
|
|
|
|
|
| Shit...! It actually came 8th, that'll teach me to pay attention when adding more than one product... Already reporting it. =-) |
|
|
|
added on the 2004-03-23
|
|
|
|
|
| Slightly biased here, but i liked this one a lot - very fluid, nice graphics, good sound and some "oooh" moments in the code. =-) |
|
|
|
added on the 2004-03-23
|
|
|
|
|
| There is at this res - never heard of multicolour or screen colours with a bit more contrast... or how about not loading images over the current one? |
|
|
|
added on the 2004-03-09
|
|
|
|
|
| Oh, i nearly thumbed it down - but the laugh i got out of the Putermo earned it a pig... =-) |
|
|
|
added on the 2004-03-08
|
|
|
|
|
| [Doesn't say anything, just grins and has a brief moment =-] |
|
|
|
added on the 2004-03-03
|
|
|
|
|
| Ten issues in and it finally has an IRQ loader... still not keen on the content though. |
|
|
|
added on the 2004-02-14
|
|
|
|
|
Yup, another installment of the SIDBurners series and the second demo-themed edition. Featuring 56 tunes by artists such as IQ64, JCH, JT, Laxity and many more.
This is probably the last installment of the series... |
|
|
|
added on the 2003-12-24
|
|
|
|
|
| Thumb up for the various products on the disk, they all deserve it. |
|
|
|
added on the 2003-12-05
|
|
|
|
|
| Umm... does anyone find the idea of the phrase "QuickBasicEliteCoders" oxymoronic...? Thumb down 'cos i've done better in Blitz without even trying... |
|
|
|
added on the 2003-11-18
|
|
|
|
|
| Cool! i had (probably still have) a 32X and didn't know it could do that sort of shit! |
|
|
|
added on the 2003-11-18
|
|
|
|
|
| Weak content (an entire article on spraypainting a C64?!) and still no sign of IRQ loading... |
|
|
|
added on the 2003-11-17
|
|
|
|
|
| Nah, can do something like that in six bytes on the C64... inc $d018 / jmp *-$03 |
|
|
|
added on the 2003-11-09
|
|
|
|
|
| They didn't show my demo, the scumbags!! =-) |
|
|
|
added on the 2003-11-08
|
|
|
|
|
| When the effect was done on the C64 it looked okay, but it looks crap on the PC (although it actually runs on my machine, which is unusual). And he's spelt "Optimus" wrong... =-) |
|
|
|
added on the 2003-11-06
|
|
|
|
|
| Don't look at me, i just do 65xx code! If someone fancies doing the programming, i'll produce Amiga graphics though. =-) |
|
|
|
added on the 2003-08-30
|
|
|
|
|
| Just a quick intro to promote C.G.M. UKScene Radio. |
|
|
|
added on the 2003-08-30
|
|
|
|
|