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| I like this eventhough i generally find steampunk boring, well done indeed! |
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added on the 2013-04-01
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| Idea! |
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added on the 2013-04-01
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| Brilliant! Saw this from a FB link, then just had to log onto pouet to upvote this! |
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added on the 2012-11-14
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| #1 and #2 in the compo were in a league of their own, but this one has the distinction of feeling less "one-effect" (yes both were). |
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added on the 2012-08-06
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| Just watched it on AsmTV but together with embers this one was in a league of it's own. Superb! |
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added on the 2012-08-04
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Best invite intro ever!
Seriously a jaw dropper and technically superb for it's time. This had RGB lighting was released inbetween Quake(greyscale lighting) and Unreal(RGB).. but unlike unreal it didn't require(or even use?) MMX!
I think it was partly this that made molyneux proclaim statix as the best coder in the industry in some interview. (the reporter thought he was talking about Carmack) |
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added on the 2011-12-04
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| revival: DX11 ? The engine is written with DX 8 and PS 1.2 |
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added on the 2011-10-16
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| revival: I don't think anyone minds some self-downvotes :) |
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added on the 2011-10-16
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Zavie/xpansive: Didn't have time or bothered about that part since i was fighting with the synth to get it running, also the engine was coded for compability with crappy machines that only had 16bit depth buffers (almost of the age mentioned)
xernobyl: The textures are not procedural (the scene was just compressed and downsampled from a few megabytes of scene/textures for a proper demo i was doing a while back that never got finished), could've made them bigger if i hadn't been late (I submitted the party version after the compo had started :))
Seriously i'm a bit disappointed by the lack of hate on the music since i was intending to take revenge upon the scenes ears for not getting music from one of my faviourite artists :)
Production summary: Make stupid softsynth for a week, crunch in an old 3dscene at the last second, then fight with softsynth replayer bugs in release mode until compo starts. |
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added on the 2011-10-14
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| Silly bugger, it's linux. You're supposed to download 20 megs of lib dependencies, compile for 40 hours THEN watch! Because binaries is teh evil and linux only does GPL! |
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added on the 2011-04-08
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| Cool idea and good execution (for 1996). Typical example of why it often feels like tracker music often felt more "playful". |
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added on the 2011-04-01
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| this needs to be pushed to the top 10 (with this available i can't even fathom how tube is up there) |
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added on the 2011-03-30
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| Loved the plasma! |
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added on the 2010-12-20
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| moral winner |
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added on the 2010-04-29
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Loved it.
Zden: My first thought at the compo when i saw one of the parts was "damn shame he's coded it in SW again.. it would've killed if it ran smooth".
I used to be pretty vary of shaders but nowadays even the lousiest netbooks from last year will have an intel gma 950 that has PS 2.0. I think my laptop (that an ultraportable) from 2004 had PS 1.1.. now i'm pretty sure that some of your effects won't run well on those shaders but you could prolly do some layer processing with them easily. The last engine i completed more or less only uses ps 1.1 , if i keep that code and make additions it'll prolly be able to fallback to that and default to higher Q for better computers.
Great production, just a shame it didn't really have a chance at the compo. |
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added on the 2010-04-09
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The duck was him.. or maybe that duck that was sitting on top of his computer dancing? (It was some weird electromechanical yellow birdie dancing to something.. music?)..¨.
Who knows.. maybe it was a rubber ducky xored?
(We sat on the other side of the table at big parts of the party..) |
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added on the 2010-04-07
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This was a first prod (said so at the bigscreen info before the entry). So thumb up because it's some neat code and a solid performance for a first time.
However.. get a goddamn artist to help out with the design next time :) |
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added on the 2010-04-06
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| oink oink |
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added on the 2009-06-08
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| Maybe a tad tedious but it's beautiful, very well thought out and this is definetly one time that less is more! |
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added on the 2009-06-08
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As ps said this is a "straight" port apart from the optional filters. There is two bugfixes if i remember right. One is that the "blobby" thing (double-sine-pulsating-wireframeobject) is tied to a clock instead of being framerate based (On 2002 era laptops it ran so fast it wasn't even recognizable) and that fix is mostly there to make it feel like on older machines.
There is one other difference. If you type legacy at the select-a-mode you get "identical" code with regards to two things. One is a slighly different palette generation and the second one is an overflow of some things towards the end of the demo.
The default mode of the demo did away with these. The reason for this was that ugly blue fields that appeared. Looking now at the video capture i see that the overflow was black in the original.
The reason for this might be how the VGA cards handled overflows in the palette and made them black. In the ported code with a 256value palette (vga was 64) this reflected as a blue color in the palette as the other values overflowed to low values.
Regardless of this i consider the port is very true to the original and maybe for some of you memory plays tricks. |
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added on the 2008-06-17
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| ++++++ |
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added on the 2007-04-16
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| not my favourite from that compo.. but yet oh so nice |
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added on the 2007-04-16
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| mmmmmmmmmm... luuvely |
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added on the 2007-04-16
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| The coder i am loved it.. wonder how it looks today? |
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added on the 2007-04-16
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| old love |
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added on the 2007-04-16
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