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| Very atmospheric and cool tunes! Nice it runs on linux. |
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added on the 2010-12-23
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| Awesome intro! Hypnotizing with a great mood and pure eyecandy. |
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added on the 2010-07-12
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| A masterpiece! That just blew me off right into the orbit! I was like.. WHAT.. THE... FUCK while watching the stream! Zajebiste! :) |
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added on the 2010-04-06
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| It took me a while to realize what the heck is going on... ;) |
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added on the 2010-04-05
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This is just unbelievable! I was totally stunned by this during the compo (even on crap-quality stream). Just beautiful, beautiful guys! :)
P.S. Any chance of a high quality 1080p capture of this demo? I don't have hardware to run this even remotely realtime. |
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added on the 2010-04-05
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| That just blew my mind. Guys you're awesome. I particularly liked the lighting, overall ambience (colors) and boolean operations. Just wow! :) |
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added on the 2010-04-04
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| That just rules! I assume that fitness function is the distance to the butterfly and you're showing every n-th generation right? |
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added on the 2010-04-04
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| Weird in a very positive way! Glad I didn't see a bunch of regular rotating cubes. Definitely a fresh look at this demoscene cliche. :) |
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added on the 2009-12-29
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| iq: A suggestion: It would be nice to be able to start/stop rendering (a checkbox maybe?). Some shaders run so slow that I can't edit the code becasue everything literally crawls. |
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added on the 2009-12-28
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| Great! It would be cool to integrate this into upcoming displayhack (btw. any news on that?). |
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added on the 2009-12-22
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| Whoah. Great tunes! And nice effects too. Definitely rulez. |
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added on the 2009-12-20
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Amazing work. :) Also I've submitted it to wykop (polish digg) and it's on the mainpage now! |
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added on the 2009-11-28
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| Well then I hope the game itself is in some more humane language like C or C++ (you would not have rewritten a pascal program in pascal would you? :) ) Let me know when you finish the cleaning process. With commit access to the svn I'll surely add networking code. This game is just too good to be singleplayer only! :) |
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added on the 2009-11-25
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| #ponce: Is there any chance of you sending me the source? I would gladly add multiplayer then. :) (if so mail me at: my_firstname@my_lastname.pl) |
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added on the 2009-11-24
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Great game! So simple, so addictive!
P.S. May I suggest friendly fire option ? (player should get damage from his own rockets imho) |
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added on the 2009-11-21
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| There seems to be some artifacts, and radial blur is ineed very blocky but I'm glad you guys (at least you, Tigrou) are moving beyond 256b's. More bytes == more coolness. I hope you'll release some kickass 4k one day. :) |
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added on the 2009-11-08
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| [t]: It's on reddit. |
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added on the 2009-09-11
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| That's just fucking awesome! True masterpiece. And it looks way better in motion than on the screenshot. :) |
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added on the 2009-09-09
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| You must have taken shitloads of LSD! :) Best psychedelic demo of the year! |
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added on the 2009-08-08
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| Visuals/design is a total mess and all those flares flashing constantly on the screen were quite annoying really. Music was quite good so piggy it is. |
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added on the 2009-08-08
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| I basically agree with monroe but still it was quite nice actually and done the job of being an invitation. :) |
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added on the 2009-07-21
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| Sorry guys. That was quite mediocre. Sure it's pretty but it feels like it doesn't go anywhere. It's kinda boring actually. I have mixed feelings. |
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added on the 2009-04-13
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| One of your best demos! Congratulations guys! :) |
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added on the 2009-04-13
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| You did it! Realtime pathtracing (I assume). Always wanted to see one of your 4k procedural gfx's in realtime and this came true. As Navis said, you are my heroes! :) |
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added on the 2009-04-13
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| Great as always! |
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added on the 2009-04-13
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