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I would like to point out that as-usual, this was a last minute release, and cryptic was mainlining coffee to the point where the stack of cups fell over and he nearly wrote off velo's laptop. I found them leaning against it :-) meanwhile, I was pretty much done early, so I hit the beer when the quiz started, and was doing great until about 10 pints later, where velo came running out saying "there's a bug in the synth". It wasn't saving midi controller events :-) so that bug got fixed by me with one eye open. It was a simple bug, but it took me about an hour, and that was just logging in :-)
So the clipping - cryptic missed it due to lack of sleep. Final is coming.. I need to finish porting synth to linux, and meanwhile cryptic has poured coffee on his laptop. doh. |
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added on the 2012-04-27
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| can I change my comment to a pig to avoid the self-thumb faux pas? :-D |
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added on the 2012-04-10
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| Cryptic: I know, but I reallly really really wanted to say "impossibru" :-. |
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added on the 2012-04-10
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| IMPOSSIBRU!! |
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added on the 2012-04-10
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| I had an argument with Leia when this was on about this. I loved it, but she didn't like it. weird. There's some really nice "infinite stuff shit" in this demo, and nicely polished. I thought this was one of the better ones in the compo. Good effort lads. Greets to you guys for a good prod. |
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added on the 2012-04-10
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| PS. cheers for the greet! We didn't have any greets in our intro - wasn't room :( it's exactly 65536 bytes. greets will be in the NFO when we release the final and the linux port. Linux version is probably about 75k, but hey :-D |
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added on the 2012-04-09
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| one of the best prods of the weekend. bloody lovely. |
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added on the 2012-04-09
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| I really thought you would've edged us in that compo. I was surprised at the results. Regardless, this is an excellent production and a really nice idea. thumbs from approximate! |
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added on the 2012-04-09
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| OH jesus. More crap from fairlight. Haven't you all got AIDS yet? Especially you matt with your dirty cock. |
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added on the 2011-05-09
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| oops.. I meant piggy.. thumbing your own demo is bad form :( |
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added on the 2010-10-29
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To anyone asking about open-sourcing the synth.. the reason I haven't bothered yet is that I've been concentrating so hard on the new one that I never got round to making the old one user-friendly enough to tempt people to work with it (more to the point, I'm sure they're more interested in the new one).
That said, one person now has SVN access to it and has successfully built it and played with it. If you want it and you're planning to make a demo with it, just email me at giles@spacepigs.com with a username and password, and I'll set up an SVN account.
I WILL o/s the new one after we've made two demos with it, whenever that is... as long as it doesn't end up dominating synth music compos like V2 :-) To echo Sole, who wrote her own synth for the breakpoint synthmusic compo, Come on guys! Synth music is as much about the synth as the music! Write a bloody synth!
I could recommend a couple of good books on synth design and DSP and give you some source code to work with for anyone who's interested. |
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added on the 2010-10-29
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| i really like this. tunnel ftw. |
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added on the 2010-10-24
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I like the idea of the facebook/twitter "like" buttons on the startup screen btw.. we might have to borrow that idea :-)
Although it's missing one very important feature... pouet thumb!! |
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added on the 2010-10-24
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Very very nice. Really nice visuals, although even with full multisampling/antialiasing, I got a bit of moire on some of the textures.. weird.
Love the style though. Perhaps a little long :-) |
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added on the 2010-10-24
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| really cute. good job! |
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added on the 2010-09-01
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I admit, the music was similar to previous ASD stuff, but saying "It's not my cup of tea, again". Ok, you don't like that style of music. I'll see if I can get hold of kewlers to do some traditional demostyle techno soundtracks over the top of ASD demos for people who don't like progressive rock.
It fit with the storyline beautifully and each movement emphasised the content. Clearly a lot of work went into it. If you're moaning about the style, then tough luck. People have different tastes. Others can appreciate all styles. |
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added on the 2010-08-07
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You just made Lifeforce look shit.
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added on the 2010-08-07
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er, forgot to add thumb!
PS. nice music/synth :-) |
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added on the 2010-01-18
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Finally!!! someone greeted us! Not only that, we got greeted in a kick-ass 64k! :-) Good effort guys.. some nice textures, a really tight physics engine, and some really good ideas on how to exploit it. Really good shit from you, and glad that 64k is still alive. Looking forwards to competing with you in 2010 :-D
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added on the 2010-01-18
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| Good to see more 64ks appearing.. we were beginning to feel lonely :-) |
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added on the 2009-10-04
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| "Loading meshes"... one for you cryptic :-) |
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added on the 2009-09-21
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| I love the choice of colour. Reminds me of my grandma's wallpaper. |
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added on the 2009-09-19
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| Cosmocat: that's almost identical spec to the machine we developed on (we had a radeon 4850 in it, other than that, identical). What happens? |
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added on the 2009-09-19
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| daXX: the CPU should be *just* fast enough for the synth, which is a bit of a hog. As for graphics card, I think you might be a bit under spec here. 8600 or above can cope with it. |
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added on the 2009-09-14
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| @yomat: we had HUGE memory/stack problems when we ported this stuff to windows. We wrote it on linux, then discovered the hard way how fragile the windows stack is! At least linux has the courtesy to crash when you break the stack! It's a miracle you got it to run at all :-) |
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added on the 2009-09-14
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