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My personal favorite from Assembly. Even if it could benefit from a bit more attention and polishing, I enjoyed the energy and the flow in this immensely (not to mention that sweeeeeet melting/reconstruction effect).
You guys are really improving with every demo, and I'm really looking forward to your next production. Kudos! |
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added on the 2012-08-07
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This is a nice demo. My thumb can't go anywhere but up. Some really excellent effects here, but at the same time there are a lot of things that bug me.
First, I feel that there is too little content occupying a vast amount of time which destroys any kind of flow. The demo was not rolling and after a while I felt disconnected with it. The introductory scene (even if I personally find it to be a bit static, as I would prefer more camera angles to the violinist) sets up the mood for something with more context and something grandiose but the next scenes (even if technically awesome) fail to deliver.
I really cannot align myself with the people who praise the direction for this demo. Personally I think that it's severely lacking in the direction department. The transitions were nearly non existent (expect for the exceptional "metaball" to "tunnel" one)
The music was really well produced, but it's nothing I'd put on to listen a second time (and yes, contrary to popular belief, I do like dubstep). It was really awesome up to the logo part. After that it was actually annoying my ears.
Finally I can't get my head past the fact that this is 130mb big. Unless the soundtrack is uncompressed wav at 96kHz I really don't see how this ended up being 130mb big. |
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added on the 2012-08-07
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| Drums are sampled but they could be reproduced with a bit of work. All other instruments are Thors. |
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added on the 2012-07-29
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A few words about this lil' demo. Just like the Butterfly Effect, this demo was built on the music rather than the other way round. It is fast made (music took about 2 afternoons and the visuals about 3 or 4 days if I'm not mistaken), it lacks polish and it's actually an effort to not let a year go by without releasing anything. The truth is that this past year has been a very tough one for asd members on a personal level, which took away both our free time and our inspiration. Apologies to our fans who are expecting a flagship demo, but this year there's not going to be one (unless something remarkable happens). I hope you guys enjoy it for just what it is. A small, fast-made demo.
As for size coding, I suppose this could be done in 64k or even 4k. The instruments are pure synths so it could be done in a soft-synth (if I ever learned how to use one) and the visuals are textureless. In fact, most of the filesize of the archive is due to the music being encoded at 320kbs. We've never been into sizecoding though, and I highly doubt that we'll venture on that path in the future. If however anybody feels like remixing it into 64 or 4k, feel free =) |
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added on the 2012-07-29
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| OMG! |
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added on the 2011-11-07
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Talk about an anti-climax. Starts very promising, displays some neat effects, soothes with the amazingly synced neuro-transmitter scene.. and when you hear the scream and expect to be blown away, the demo gets reduced to a wet pile of fish droppings... such a pitty.. any chance we can get a final version with some proper content instead of the rushed tunnel?
The music is awesomely produced gloom-style but (with the exception of the neuro-transmitter scene) is too uninspired for my taste.
Pig it is.. |
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added on the 2011-11-07
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| I want a scene.org award for most original concept!! Period!!! But it has to look mangled like the demo. And a few chips of it should go to ODD as well! |
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added on the 2011-11-06
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| While the soundtrack is well produced, I found it very one-dimensional.. which on the other hand could fit with the general concept. And I loved the whole concept. It made me concentrate on the effect, see the line and try to imagine the rest of the scene. Kept me hooked. |
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added on the 2011-10-27
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| I dunno why.. but I just loved it! |
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added on the 2011-09-26
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| I disliked the demo, but I loved the music and the intro screen. |
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added on the 2011-09-26
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| Simply Awesome!!! Can we have more song past level 12 ? =PPP and 2 player mode.. somehow! |
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added on the 2011-08-29
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Quote:Is this supposed to be a bad thing? Timberlake's last album was pretty awesome actually, so yeah, a Timberlake track in a demo would pretty much rule.
Depends on the point of view really.. but even so, I think he meant Justin Bieber... =p. |
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added on the 2011-08-08
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AHAHAHAHAHAHA.. slyspy, I love you man!!
emha76, I'll give you an instrumental version, if you promise to sing over it and share it afterwards. The tune was composed for vocals.. otherwise it's rather empty. |
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added on the 2011-08-07
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| trivialfursuit: I often wish I was sixteen again, carefree and with lots of energy and time on my hands to write 60 tracks per year. Alas, I'm twice as much, and now a couple of tracks per year is all I'm finding time for. Thankfully, hardware vendors have equipped their gear with volume knobs and switches, so you can mute the sound and watch the demo with the nyan cat theme on your iPod (and I know I'm tempting Maali to actually go ahead and do this =P). I'm glad though that the track appealed to your sense of humor. |
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added on the 2011-08-07
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It started with some very good scenes and looked very promising.. then it made me cringe with that burned-looking face and the hand.. and then it turned out to be meek and uninteresting and the camera work was disturbing.
However, the amount of work put into this one is more than apparent. |
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added on the 2011-08-07
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This is beautiful and aesthetically pleasing. I will however criticize (even if jaw already cleared it out) that for a character-centric demo, the skeletal animation should have been cared for a lot more.
Love the music too. |
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added on the 2011-08-07
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The stream didn't do justice to this one. It ran super-super smooth on my pc. Some very pleasing visuals and the music is very well arranged/mixed even if not standing out as something special in my book.
I think the demo lacks direction, but hey.. it's a fast prod.. and for a fast prod it rocks hard! Definitely a keeper. |
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added on the 2011-08-07
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| Sweeeet sweeet cloth simulation, and I just love the title pun! My personal winner of the 4k compo. |
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added on the 2011-08-07
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What Trauma Zero said, but frankly I was expecting this device to start expanding and covering the ground, and have cities made out of cardboard form up. That would be soo soooo awesome.. like a hobo's dream come true!! (and oh my that was so vile on my part). Still, I enjoyed this very much!
Поздрав& amp;#1083;яю |
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added on the 2011-08-07
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Ahh.. there we go again... ok...
Let me start by saying that I've got nothing to prove to anyone. I could sit with Leviathan and write another 8 minute guitar epic (which even if untraditional for demos, is quite traditional for ASD). But every now and then I feel like venturing and experimenting in uncharted territories, like the butterfly effect tune, the midnight run one, the chameleon tune or like this one. I've never written EBM before in my life, and I'm not either very into EBM. However I was listening to Covenant (namely Call the ships to port) and really dug it, so I thought.. what the hell.. let's try EBM. Is the end result good? I have no idea really. I'm no EBM expert, so I'll let the EBM experts judge that. Is my voice good? Of course it's not.. I'm no singer and I really laughed my ass off when I put what I sung through melodyne and realized how off I was getting at times. But I liked the grit that got out on the low frequencies and the dark disturbing sound, and so did Navis and amoivikos.
In the end I had tons of fun making this, especially while seeing it with the visuals and how Navis was moving things around and syncing them. I believe that the track gives a very special flow and movement to the demo.
As such, I'm sorry to disappoint some of you but we'll keep having lyrics and vocals or guitars or the sound of stones rubbed together for that matter if we feel like doing so, and we are most certainly not changing musicians.
rasmus: spot on! Covenant style is what I went for =)
Calexico: The Kraftwerk vibes are due to heavy use of melodyne, especially when I got rid of the pitch drift and modulation. It wasn't what I aimed for, but I too found the end result Kraftwerk-ish, and I liked it. As for Yello.. I hadn't thought that.. but.. sure! I love Yello!
Maali: spot on as well! Especially when I put the "I am spinning" part on loop I thought.. "Holy Underworld.. I'm keeping this!". |
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added on the 2011-08-07
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Oh wow!! Very Inception like =) Fantastic
Refuses however to launch into fullscreen. Had to watch it in windowed mode. Runs quasi-decently on my 460 |
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added on the 2011-08-07
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| sybex, you saw two =P |
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added on the 2011-08-07
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| .reEto, they *are* melodyned.. that's why they're devoid of pitch drift and modulation.. I do sound robotic on low frequencies.. but not THAT robotic =P |
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added on the 2011-08-06
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This is our contribution for the Assembly 2011 demo compo.
YouTube Link |
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added on the 2011-08-06
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| I can't really connect with this demo.. but I really loved Starsend's tune. So thumbs up =) |
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added on the 2011-08-02
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